About the Game:

Point of View is a level-based puzzle game in which two small robots must find a way to exit the room by activating all platforms in the room simultaneously. Simple, right? Sure, if it weren’t for a malfunction preventing the two robots from changing their view, making everything outside their field of vision unknown. Therefore, the only way for them to escape is to rely on each other, and cooperation will be the key to their escape.

The player will simultaneously control two distinct robots. For one, only a first-person view is available, while for the other, the player can control its movements, with the option to swap roles at any time. The objective of the game is to have the two robots collaborate to reach the end of the level.


Settings:

There is the possibility, in the settings to activate:

  • Easy Mode: When the moving robot gets out of the field of view, an arrow that points to that robot and tracks its movements spawns. This way is easier to know the relative position of the robot and gives the possibility to solve some parts of a level even without seeing directly what is happening.
  • Tips Mode: At the beginning of a level, a tip is shown to give an hint about one of the possible solutions of a level, or about an action that could make it easier for the player to solve the level. 


Controls:

  • Press WASD/ Arrow keys to move
  •               Space                               to switch cam
  •               R                                         to restart the level
  •               M                                        to go to Main menu
  •               L                                          to go to level selection
  •               H                                         to open the Commands 

Use your arrow keys to navigate through the cameras showing at the beginning of a level, or feel free to skip them by pressing Space.

It is strongly recommended to play the game in full-screen mode.


The PoV Team:

  • Antonio Di Paola
  • Francesco Benelle
  • Giacomo Ballabio
  • Simone Frazzei


Special Thanks to: 

  • Chiara Auriemma, for the musical choices
  • Valeria De Gennaro, for the help with the trailer video


Developed for the Videogame Design and Programming course of the Politecnico di Milano taught by Prof. Pierluca Lanzi & Prof. Daniele Loiacono.

Updated 47 minutes ago
StatusIn development
PlatformsHTML5, Windows, macOS
AuthorPOLIMI Game Collective
GenrePuzzle
Made withUnity, Blender
Tags3D, Dark, Perspective, Robots, Sci-fi, Short, Singleplayer, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityTextless

Download

Download
Point Of View - Windows Prototype 157 MB
Download
Point Of View - MacOS Prototype 166 MB

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