Platformation is a puzzle-platformer with a focus on experimentation. Escape the dungeon of the evil Dungeon Master and regain your freedom by manipulating the environment. You can attach adjectives to enemies, blocks and spikes to solve puzzles and go on in the levels.

This is a prototype for a university project so please use the feedback to let us know what we can work on.


---Devteam---

  • Fabio Pennone - Designer
  • Christian Marelli - Programmer 
  • Salvatore Santangelo - Programmer
  • Marco Orsi - Programmer


--- Controls ---

Keyboard + Mouse

  • Move with WASD
  • Jump with J or Spacebar
  • Click the Left Mouse Button or K to attack
  • Open the Rulebook with Q → Drag and drop with your Mouse, or navigate through the UI with Arrow Keys and select with Enter, or directly click on the UI with your Mouse
  • Pause the game with R
  • Enter doors with W

N.B. It's possible to toggle on and off the drag and drop from the Settings panel, and you can also adopt a keyboard-only setting as well as a keyboard + mouse one. Just play as you are more comfortable ;)

Xbox Controller

  • Move with the Left Stick
  • Jump with A
  • Attack with B
  • Open the Rulebook with X → Navigate through the UI with the Cross or the Right Stick and select with A
  • Pause the game with Start
  • Enter doors by moving the Left Stick Upwards (↑)


--- Devs' tip ---

Since this game strongly relies on physics and collision detection, we advise you to turn off power saving while playing the web version (because browser optimizations could greatly affect the framerate, even on powerful machines).

Unfortunately, the WebGL platform does not support all the audio functionalities we implemented in our game, so in order for you to have the better possible experience, we advise you to download the Windows executable.

Thank you and enjoy our game!


Download

Download
Platformation.zip 35 MB

Install instructions

Be sure to keep the executable file into a folder with the other elements.

No installation is required for Windows executable.

Comments

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he's just a chill guy

(-2)

Unusual mechanics, but so far it has been done very difficult and unclear. Sounds are the most important part, they have a huge dislike for them. It's likely that I could have just turned around and walked away without playing because of the lack of sounds.

As if there should be another tutorial, or maybe it was because of the sounds it seemed to me.

In general, the idea may come, but it's still damp, I can only wish you good luck!

I also want to suggest playing a demo version of my friends' game, they have an alchemical 2d project, you might like the idea

https://ilure-games.itch.io/potioner

Thank you for the feedback! This is still a early prototype but we will keep this in mind, we are kind of scared of sound design for now but we will definitely have to approach it soon!