
Nailed it
Welcome, Fellow Nailers!
We are excited to present you with the Beta of Nailed It. In this thrilling game, we take the classic platforming genre and add a unique twist. Platforms might be missing in the environment, but you can fill in the gaps by nailing yourself to the walls. Use your past bodies to create the necessary path to reach the end. Shoot, respawn, and move on. Use your body to reach higher positions, block incoming dangers, and activate mechanisms to pave your way!
Beta Version - Warnings
Platform | Warnings |
---|---|
WebGL - Browser | Do NOT press ESC, the pause menu is binded to the Z key |
WebGL - Browser | Best Experience in FullScreen |
Any | The use of a Trackpad is strongly discouraged. Please use a Mouse or Choose the Only Keyboard Mode. |
Any | All levels are unlocked. You can playe them from Main Menu > Levels. If you can't solve a level, just skip it and come back later! |
Gameplay
Nailed It combines platforming and point-and-shoot mechanics. The tutorial is embedded within the gameplay itself (we hope it's fairly intuitive), but let the Totems quickly recap to you the in game controls:

Here some more in game tips & tricks:
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Meet the Team
The game is developed by a passionate team of creators:
- Taukxs (Costantini Federico) - Cameraman, Speedrunner, and Glide Lover (developer)
- Amuro (Zanca Federico) - Saruman wannabe (developer)
- Vexerio (Xie Valerio) - Chill Guy, Protector of Seeds, and Trampoline Expert (designer)
- Araashee (Sas Alexandro) - Night Owl, Puzzle Director, and Appointed Gardener (designer/developer)
- Okonomyiaki (Pulizzi Simona) - Designer
In game Paintings by: Anastasia Sas
Music by: https://www.steven-obrien.net/
Fine Connoisseur - Steven O'Brien
Updated | 6 days ago |
Status | In development |
Platforms | HTML5, Windows, Linux |
Author | POLIMI Game Collective |
Genre | Platformer |
Made with | Unity |
Install instructions
There is no Installation needed, just run the .exe after you've unzip the folder.
Quit the Game
If you run it on browser, use Z to open the Pause Menu.
If you run it on your machine, use Esc to open the Pause Menu, go to the Main Menu and Quit the game.
Comments
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Love the game idea! I just have a couple suggestions that could make the game a bit more enjoyable in my opinion:
1. I kept trying to place the nail in advance on the screen and then just press at the right moment, but that's very tricky because the nail is anchored to the screen coordinates instead of the world coordinates and the camera moves a lot during jumps, which can get a bit frustrating. Anchoring the nail to the world coordinates and/or having a more "stable" camera view would help the game a lot I think.
2. I think having a shortcut to restart the level is great, I would consider also adding a Z shortcut for removing the last nailed piece so one doesn't have to redo the whole level, but that also depends on which direction you want to take the game in, if more strategic or fast-paced :)
Good luck! :)
Hi, thanks for the feedback. We are already working on a good way to implement point 2. As far as point 1 is concerned, we actually though of making the nail not use world coordinates because otherwise you would just place the nail in the right spot and then move towards that position, while we wanted to make it so that you have to aim in the "moment of action". Did you try to use the glide mechanic to nail yourself in a specific position? As i wrote, we were told that this way of doing the nailing isn't very intuitive, but those who figured out reported a far better experience with the nailing overall (we are looking for a way to make it more explicit). If you didn't think of it, would you like to try it and see if it makes it any better? Just use the glide when you are near the place you want to be nailed, and then aim and shoot :)
It would really be helpful for us to understand if it makes it any more accessible