I should mention that I played a version some time ago, I don't know if there has been any update in the meantime. The game is quite difficult, which is not necessarily a bad thing. But if we talk about graphics, let's try to set some (hopefully) fairly objective parameters.
- Characters: squared and without animation. I happened once to confuse two of them in the tutorial, and only after killing one did I realised it was another one I had to kill (if I remember correctly it was said by the game itself, which I consider a good thing). But for the robot tutorial I'd put a letter on the head or something, to maybe help colour-blind people.
- Map: the rooms stand out, but I'd put something for the outside too, maybe even picking up the graphic style of the interior rooms, so as to give a little more context to the house/place. The best would be if it changed according to the map.
- Interacting elements: I mean weapons, cash and various objects. These are nice. Perhaps one could aim for something more like pixel art? Decide on a style that is the same for the map, the characters, and the weapons.
- HUD: minimal and functional, does the job. To make it a little more appealing next to the action options you could think about putting a small icon.
P.S. I played without sound, I can't evaluate music and sound effects.
That works however the Businessman doesn't stay dead after being killed, he just gets up and continues walking. I also wrote this in the feedback section.
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I should mention that I played a version some time ago, I don't know if there has been any update in the meantime. The game is quite difficult, which is not necessarily a bad thing.
But if we talk about graphics, let's try to set some (hopefully) fairly objective parameters.
- Characters: squared and without animation. I happened once to confuse two of them in the tutorial, and only after killing one did I realised it was another one I had to kill (if I remember correctly it was said by the game itself, which I consider a good thing). But for the robot tutorial I'd put a letter on the head or something, to maybe help colour-blind people.
- Map: the rooms stand out, but I'd put something for the outside too, maybe even picking up the graphic style of the interior rooms, so as to give a little more context to the house/place. The best would be if it changed according to the map.
- Interacting elements: I mean weapons, cash and various objects. These are nice. Perhaps one could aim for something more like pixel art? Decide on a style that is the same for the map, the characters, and the weapons.
- HUD: minimal and functional, does the job. To make it a little more appealing next to the action options you could think about putting a small icon.
P.S. I played without sound, I can't evaluate music and sound effects.
GG!
Thank you for the review! We will keep everything in mind for next updates!
Thank you from all the team!
So what are all of the weapons that you can kill someone with, throughout the entire game?
it has a problem with 2k resolution monitors, the "click to schedule an action" button does not work
We are really sorry about this.
I'm one of the developer.
To have the intended experience you have to set the resolution of you screen at 1920x1080. We Know about this bug and we will fix it asap.
Thank you for you comment, and sorry again.
appreciated
It doesn't seem to be working. Clicking the action button does nothing and the UI is in odd locations and sizes.
We are really sorry about this.
I'm one of the developer.
To have the intended experience you have to set the resolution of you screen at 1920x1080. We Know about this bug and we will fix it asap.
Thank you for you comment, and sorry again.
That works however the Businessman doesn't stay dead after being killed, he just gets up and continues walking. I also wrote this in the feedback section.
Thank you very much for the feedback.