A downloadable game for Windows, macOS, and Linux

Magnetic love is a 2D puzzle game featuring a pair of magnets in love: Mag and Net.
While their love pushes them together, to solve puzzles they will be forced to separate from each other.

Live their love story and overcome the puzzles of their relationship to make their heart light up. Their path will be made up of happy, sad and angry bits, but more than anything, romantic moments. Immerse yourself in the mood of the laboratory and enjoy this journey!


Controls

MAG
A D - MOVEMENT
W - JUMP
NET
J L - MOVEMENT
I - JUMP

SPACE - UNPLUG
ESC
PAUSE MENU 

Team 

Daniele Basciotti:  Programmer / Level Designer

Massimo Buono:  Programmer

Nicola Giorgio Iadicicco:  Programmer

Giuliana Muto:  Game Designer / Level Designer

Bo-Cheng You:  Designer / 2D Artist

Bug report

If you want to report a bug or an issue with the game fill out the following form https://forms.gle/cMS5nRANT62CSfhx6

StatusIn development
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorsPOLIMI Game Collective, Reddmax, Giulychu, bocheng, Farlokko, Sunshino
GenrePuzzle
Tags2D, Cute, LÖVE, Romance, Singleplayer, Unity

Download

Download
[Windows] MagneticLoveBeta.zip 50 MB
Download
[Mac] MagneticLoveBeta.zip 61 MB
Download
[Linux] MagneticLoveBeta.zip 67 MB

Install instructions

1. Download MagneticLove.zip

2. Run MagneticLove.exe

Development log

Comments

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Hey! I do love this game! Great work!

thanks!

Deleted post

Hi, thank you for taking the time to play the game and give us this in-depth feedback, it's really appreciated! 

We'll work to make the game more intuitive and, as you suggested, to explain better some things that a new player may find ambiguous or hard to get.

Regarding controls you are right, when they are inverted it can get a bit confusing or even frustrating; we still have to find a more solid solution for it. 

As for the level design in general there are some issues to tackle, we had to put our best in a short time (the game has been developed in about 3 months and not on full time) and it has a lot of room for improvements. Can you expand a bit more your suggestions on level 13 and 15 please? I'm not sure to get exactly what you mean. The level 22 has to be reworked a bit since it can be mechanically frustrating, you're right.

We also have to add some kind of video settings and compatibility for other resolutions, thanks for pointing that out. 

Again, thank you for all the feedbacks and the compliments!

Have a good day :)

Deleted post

I see, thanks for the more detailed explanation!