I'm leaving here my comment since I do not know when the public ones will be published.
I like the improvements from the prototype!
The game now is more interesting, I like the setting more and the small robot "boss" is hard enough in my opinion, even though it is really hard to dodge his dash, maybe I would give some more time to the player to react to that.
I accidentally found a bug when fighting the final boss: I died, I entered back the lair and then, while it was speaking, I could just walk up to it and hit it until it died. Nonetheless it might be a little bit too hard for the fact that also when he trapasses you you get hit and there is no counterplay to that.
Maybe the map might fell less like a drawing and more in theme.
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I'm leaving here my comment since I do not know when the public ones will be published.
I like the improvements from the prototype!
The game now is more interesting, I like the setting more and the small robot "boss" is hard enough in my opinion, even though it is really hard to dodge his dash, maybe I would give some more time to the player to react to that.
I accidentally found a bug when fighting the final boss: I died, I entered back the lair and then, while it was speaking, I could just walk up to it and hit it until it died. Nonetheless it might be a little bit too hard for the fact that also when he trapasses you you get hit and there is no counterplay to that.
Maybe the map might fell less like a drawing and more in theme.
However, great improvements, keep it up!