
HackLand
Hackland Beta
It takes a while to load the first time. For the best experience, we recommend playing the game in full-screen. There are still some minor issues that will be fixed asap.
You are the Traveler, a wandering process lost inside a dying system, searching for the fragments of your own forgotten past.
Something watches this world.
An ancient Entity moves through the ruins, hunting you, rewriting the environment, and sending corrupted forces to erase what remains of you.
You will explore interconnected rooms, fight hostile corrupted routines, and experiment with abilities like Rebuild(), Freeze(), and Extort() while uncovering echoes of what you were… and what you’re being turned into.
Command list:
- ASD - Move
- W - Jump
- E - Interact
- J - Attack
- K - Upper attack
- I - Power 1
- O - Power 2
- F - Drink Aethercode
- Maiusc - Dash
- Tab - Pause Menu
- N - Open Inventory
| Updated | 8 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | POLIMI Game Collective |
| Genre | Platformer |
| Made with | Unity |
| Average session | A few minutes |
| Inputs | Keyboard |





Comments
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I'm leaving here my comment since I do not know when the public ones will be published.
I like the improvements from the prototype!
The game now is more interesting, I like the setting more and the small robot "boss" is hard enough in my opinion, even though it is really hard to dodge his dash, maybe I would give some more time to the player to react to that.
I accidentally found a bug when fighting the final boss: I died, I entered back the lair and then, while it was speaking, I could just walk up to it and hit it until it died. Nonetheless it might be a little bit too hard for the fact that also when he trapasses you you get hit and there is no counterplay to that.
Maybe the map might fell less like a drawing and more in theme.
However, great improvements, keep it up!