I'm leaving my comment for the beta here since otherwise you might receive it too late. You did great improvements since the prototype! Love the art work and the overall vibe of the game. The possibility to change controls really helps the game to be more playable (especially with ctrl as toggle).
Nonetheless I still find it to be very difficult (might as well be my skill issue). I spent 20 minutes on the first level but still did not manage to beat it. Another aspect that might be considered for improvement is the character control system. The inputs give way too much force in my opinion and is difficult to be precise.
We’re trying to find the right balance between challenge and fun in the levels. They’re meant to be a bit tough at first, since the controls take some time to master.
Do you remember where you got stuck? Do you have any suggestions on how we could improve that part?
We also kept all levels unlocked, so if someone has trouble completing one, they can still try out the others.
Thanks for sharing your thoughts, we’ll Ctrl+C your feedback and Ctrl+V it straight into improving the game 😉
It was the very last part before the end of the level (a friend of mine told me so). If I use the ctrl as toggle the game is much smoother and a little bit easier. After playing it a second time I found myself keeping it always on.
I personally find it difficult when I have to jump left and then also place a block underneath me. But I get that it is one of the main mechanics of the game, so maybe I just need some more practice.
I put here my comments about the game, since the console gives me the error after the form submission.
I didn't manage to end the first level, after the first checkpoint since many times happened that I triggered chrome shortcuts (like CTRL+D during the movement to see where to put the block). I found the block placement a little bit to fast in disappearing and placing where the player is oriented is not too intuitive, in particular, when the player looks forward, the block will be placed some pixel higher than the previous one, creating a sort of stair instead of a bridge.
Player movements are ok, I'll just reduce the speed. Using the arrow keys are not ideal (to me). If you need, I can post there the gameplay
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I'm leaving my comment for the beta here since otherwise you might receive it too late.
You did great improvements since the prototype! Love the art work and the overall vibe of the game. The possibility to change controls really helps the game to be more playable (especially with ctrl as toggle).
Nonetheless I still find it to be very difficult (might as well be my skill issue). I spent 20 minutes on the first level but still did not manage to beat it.
Another aspect that might be considered for improvement is the character control system. The inputs give way too much force in my opinion and is difficult to be precise.
Love the game still, keep up the good work!
Hi! Thanks so much for the feedback.
We’re trying to find the right balance between challenge and fun in the levels. They’re meant to be a bit tough at first, since the controls take some time to master.
Do you remember where you got stuck? Do you have any suggestions on how we could improve that part?
We also kept all levels unlocked, so if someone has trouble completing one, they can still try out the others.
Thanks for sharing your thoughts, we’ll Ctrl+C your feedback and Ctrl+V it straight into improving the game 😉
It was the very last part before the end of the level (a friend of mine told me so).
If I use the ctrl as toggle the game is much smoother and a little bit easier. After playing it a second time I found myself keeping it always on.
I personally find it difficult when I have to jump left and then also place a block underneath me. But I get that it is one of the main mechanics of the game, so maybe I just need some more practice.
(Love the joke at the end XD)
I put here my comments about the game, since the console gives me the error after the form submission.
I didn't manage to end the first level, after the first checkpoint since many times happened that I triggered chrome shortcuts (like CTRL+D during the movement to see where to put the block). I found the block placement a little bit to fast in disappearing and placing where the player is oriented is not too intuitive, in particular, when the player looks forward, the block will be placed some pixel higher than the previous one, creating a sort of stair instead of a bridge.
Player movements are ok, I'll just reduce the speed. Using the arrow keys are not ideal (to me). If you need, I can post there the gameplay