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I found what I think might be a bug, when you have a controller plugged in and you want to play with mouse and keyboard only the keyboard work the mouse doesn't even show up.

Thank you for reporting it to us. Actually, that is intended behaviour. We know it not a super elegant solution, but we did it to avoid having the cursor visible when playing with a controller. If we have time it would for sure be a good thing to improve on, so thank you :)

Very nice prototype!

Platforming in the bubbles feels very good when I manage to get it right and the artstyle is very cute.

I would like better controller supprt as the character movement feels much better with a joystick but I couldn't use the bubbles with my gamepad =( 

Hey! Thanks for the feedback. Would you mind telling us which controller did you use? Everything works with our controllers, so it will be hard to debug :(

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Nice graphic, the game is really fun, the only problem i encountered was that you were unable to see your mouse. Especially when you have to do the bubble in mid-air it, you can lose track of your pointer and throw a bubble in the wrong direction.

hi, thanks for the review! Actually it was on purpose, as the aim is not based on the position of the mouse but on how you move it. The starting position of the aim instead is based on the input of the player (if I'm pressing W for example, the aim would start from 90°, W and D from 45° ecc ecc). We thought it was easier and more fluent while playing, but we can change it for the beta!

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A really fun and complete game for only being in development! It is very intuitive to figure out what to do, and the visual and sound feedback make for a unique experience. Above all, I did not encounter any bugs. However, I find the difficulty excessive from the second level onward. (I say this as someone who is not particularly good at platformers). Maybe a few smaller and easier intermediate levels would be better to give more familiarity with the game mechanics.

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Thanks a lot for your feedback and kind words! I agree with you, the difficulty gap can be quite high, so we will try to tone it down a notch! Thanks again!