Please use the FULLSCREEN button to play the web version!

NecroDicer is a turn-based Roguelike dice game where you cross an enchanted forest and fight the strange creatures that live inside of it.

Roll your Alchemic Dice, choose your ingredients to cast strong magic spells or create potions.

But pay attention, your enemies can be very deceptive!

21/02/23 Update:
- added some effects to the earliest attack to make them more usable during late stages of the gameplay
- added a UI that shows which faces each dice contains when hovering on it with the mouse
- hopefully the webGL build now scales correctly for MacOS users.

SOON TO BE UPDATED (hopefully) a MacOS build.
There is a webGL version to allow people playing the game if there are issues on platform compatibility

Not Final Software, this is the second prototype of the game and it will be expanded further. If you have any feedback let us know!

Developed for the Video game Design and Programming course of the Politecnico di Milano


UPDATED ON 13/01/2024

NecroDicer is back with a fresh update, mainly focused on game flow and balancing, we solved some issues with the dice and added new enemies.

We also added roguelike map progression.


For the next update we hope to expand further the Recipe effects and we strive to find the best balancing for our game. Also we'll finish the implementation of all the cosmetics and art.



External Assets used:

FREE Stylized PBR Textures Pack Lumo-Art 3D,
Fantasy Skybox FREE Render Knight,
Lowpoly Simple House Kunniki.

Unity-UI-Rounded-Corners Kir Evdokimov, Better Minimal WebGL Template Sean LeBlanc

Music and SFX: Hitting Wall spookymodem, accordion attack 10 PhonosUPF, Magic spell (small positive) Nakhas, Door Slammed Matrixxx, mysterious_dreamy_ambience_18392 AquantiuM, Hit 4 stevenmaertens, Dice Gambling JonCon_Library

Fonts: Espresso Dolce Peter Wiegel, Nerko Nermin K,
Sage Sans sage

VFX: Magic Effects Free Hovl Studio, Cartoon FX Remaster Free Jean Moreno

Sprites: book icon Freepik, Cartography Pack Kenney, Simple UI & Icons madder

Download

Download
NecroDicerWindows 41 MB
Download
NecroDicer_macOS.zip 63 MB

Comments

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i can not choose the level that I played before, but in all i like the game :)

(+1)

Hi! I couldn't play the game on Mac bcs there is no build and the browser version is not scaled (even with fullscreen mode)

The dice mechanic is not very satisfiying. If the intent is to do a more interesting Pokemon game, it just comes accross as making the randomized nature of Pokemon Battles more time consuming and annoying. If the dices combination is fundamental to the gameplay, maybe making it into somewaht of a cardgame where the dices represent the actual attacks, not the status of the attacks wouls be more interesting. Right now, other the amount of times we can roll the dices, we as players don't have much agency on the battle at all so the game becomes boring fast.

I have played both the fights multiple times and found some bugs:
- The audio of the rolling dices is desynced with regard to the animation, the audio is way shorter than the animation
- During gameplay, if you press esc to open the menu and close it with the button "back" instead of pressing esc again, the game will still be in pause until you press esc, during this time you can press the roll button and the audio will play and you can also move the dices, the roll animation will execute only when  the game is resumed
- The core mechanic of moving the dices to the attack squares has a big inconsistency problem with locking the dices, it has happened multiple times that I placed some die on them and they were rolled anyway. It is very unclear when they are actually locked
- The attack of the enemies is delayed with respect to the one of the player, basically you can spam the attack button and win every fight before their damage starts to arrive
- The volume of the audio at the start of the game doesn't match the starting position of the slider in the settings menu