Can you please check if you are playing the current version of the game? The bug you are describing occurred in an old version and has since been fixed.
The game seems very inspired by Enter the Gungeon and Binding of Isaac. The concept is nice but the gameplay itself has some issues.
The shooting doesn't feel very good. The main weapon reminds me of Gungeon's fish gun. A big part of what makes that gun feel good is the "oomph" of the gun animation and the sound effect. That, combined with the projectile speed and the damage sound is what makes the gun feel good, so I think the gunplay would be greatly improved with some animation and sound design.
Animations for the enemies taking damage would also improve the feel of the game.
There is a bug where I can make grandma invincible by just keeping space hold down at everytime.
I only discovered that I could switch guns at the end of my playthrough. Maybe explain that in the beginning or have somewhere where the player can pickup a new gun and is taught how to change them.
found a bug unfortunately: when you get into the 3rd room, if you go back to the 2nd room and then into the 3rd the door gets locked and it's impossible to go forward :(
Thank you for giving us feedback! I was unfortunatly not able to reproduce your bug. In older versions there was a missing collider on one door, which messed up the logic of the level. Did you ever go through a door without killing all the enemies?
I’ve found an issue: if you roll while facing a table (on the left, in my case) and you end up at the end of the roll in an another table, you get stuck!
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I think there is a bug in the freezer level, after killing all the enemies nothing triggers and there is no way to go
Thank you for your comment. Can you please tell us if this is in a specific room or after the boss fight?
Can you please check if you are playing the current version of the game? The bug you are describing occurred in an old version and has since been fixed.
I retried it and now it seems working :)
Alright I am glad! Anyway thank you so much for playing the game and letting us know of this bug :)
The game seems very inspired by Enter the Gungeon and Binding of Isaac. The concept is nice but the gameplay itself has some issues.
The shooting doesn't feel very good. The main weapon reminds me of Gungeon's fish gun. A big part of what makes that gun feel good is the "oomph" of the gun animation and the sound effect. That, combined with the projectile speed and the damage sound is what makes the gun feel good, so I think the gunplay would be greatly improved with some animation and sound design.
Animations for the enemies taking damage would also improve the feel of the game.
There is a bug where I can make grandma invincible by just keeping space hold down at everytime.
I only discovered that I could switch guns at the end of my playthrough. Maybe explain that in the beginning or have somewhere where the player can pickup a new gun and is taught how to change them.
found a bug unfortunately: when you get into the 3rd room, if you go back to the 2nd room and then into the 3rd the door gets locked and it's impossible to go forward :(
Thank you for giving us feedback! I was unfortunatly not able to reproduce your bug. In older versions there was a missing collider on one door, which messed up the logic of the level. Did you ever go through a door without killing all the enemies?
I’ve found an issue: if you roll while facing a table (on the left, in my case) and you end up at the end of the roll in an another table, you get stuck!
Here’s a pic of the issue:
P.S.: Why L and J and not Q and E?
Thank you for letting us know! We changed the collision detection and hope that it works now.