Henosis
A downloadable game for Windows, macOS, and Linux
Everything begins with Ego; he is shattered by the terrible reality that surrounds him. What he experiences
in the past, present, and future is nothing but smoke, ashes, crumbs of what he was. He is shattered, and all
that remains of his essence are Ell and Dee, two sides of the same coin, two visions of a reality with no more
balance. Principles of two different distortions, they can do nothing but seek that deep union they once were,
Ego itself. But to do this, they must be able to face reality in both its manifestations, and this is impossible
for them in principle because they are nothing but totally opposed to each other. However, Ego has never been
just light or darkness; his bond, his soul is there in the world in which he has always lived. That entity is
there with them and as such will help the two to change reality, to cross the boundaries of joy and pain,
giving them both a chance to reconnect for the first time. Ego's soul can indeed absorb all the pain, but it has
no control over it and will leave the domain to Ell for that extreme joyful reality devoid of sadness, but
equally, it can reject that absorbed pain in the world and make Dee give her best. Everything has a price; the
two are bonded again, in a new form certainly, but not the original one, it is up to this little trio, to find
their original union...
Description
Fight all the enemies, found all the keys which you need to reach the end of this nightmare, you are lost in the forest of despair. Your unique choice is to find all of them in order to free yourself and link the two of them.
Commands
Team Members
- Bosco Valerio
- Camilletti Federico
- Romano Mattia
- Magnelli Camilla
- Febbraretti Bertelli Riccardo
Status | Released |
Platforms | Windows, macOS, Linux |
Author | POLIMI Game Collective |
Genre | Adventure, Action, Platformer |
Tags | 2D, Metroidvania |
Comments
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It seems nice so far however I do miss character animations for when they are wall jumping and attacking. Also, the walk cycle and jump sprites seem a bit weird, like they are delayed or something
Playing the game I've found some bugs and choices that i don't really like:
1) After a respawn you'll not be able to see the shadows of the other dimension until you change it once.
2) The enemies can still hit and damage you when they're in the death animation.
3) Right after the closed door the game froze and the camera zoomed in on the little sphere that follows you and then I could move as the sphere.
4) After the death all killed enemies will not respawn and the sprite of the keys will vanish.
5) Nothing introduces or tells you about the sword to cut the brambles (it's the only obstacle you can't overcome with the dimension switch).
6) The map is very labyrinthic and the camera doesn't allow you to see where you are going sometimes. It feels like a metroidvania without a map.