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Really nice game! Love the concept, the gameplay and the overall aesthetic.

Some pointers:

  • It would be very nice if the ticks for moving were synced to the rythim of the background music, since having them on a different tempo is a bit disorienting at times
  • It does not make much sense that if as a horse I land on top of a pawn I get killed. It should be the pawn that dies.

Powering up feels like powering down

The window for the movement oportunity in any piece other than the pawn is just too short for me to be able to hit it with any precision. Therefore making the "power up" feel like a power down as now I'm more unable to move than before due to how precise the comand must be

Either make the time that each square is selectable longer or make the window to hit your desired square more forgiving

For example, if the game sees that I'm going to fall because of a 0,1 second difference in my input, it forgives that and puts me on the last valid square.

Also, the game would really benefit from a song to keep you in rythm like crypt of the necrodancer. If each piece had a prticular rythm that fitted the song, it would be much easier for the player to play correctly.

I think this is a bug 😅

(+1)

I really like the idea and the simple style! But i feel like it lacks a rhythm to follow (also no music) and it gets really hard after few levels because of the required reaction time. For example it is really hard to make consecutive knight jumps or choose the correct bishop move.