Very cute stardew valley-esque artstyle and the gameplay loop is satisfying.
My grudge is the energy system. I feel very limited to explore the map as the energy runs out too fast right now. Maybe making itdecrease more slowly or to have items that make it go up again could solve it.
I'd also tweek the calderon's UI to make it clearer to the player what they are doing.
having to drag the mouse cursor to plants is a bit annoying, especially because there is already the button E to interact with things. in my opinion it would make a lot of sense to use E also to pick up plants, one less thing to remember :)
The atmosphere of the game (especially the music) is really good, great work! The only suggestion I would give, apart from what you have already pointed out, is to pay attention to scale to different screen sizes: during my gameplay, some text happened to be unreadable.
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Very cute stardew valley-esque artstyle and the gameplay loop is satisfying.
My grudge is the energy system. I feel very limited to explore the map as the energy runs out too fast right now. Maybe making itdecrease more slowly or to have items that make it go up again could solve it.
I'd also tweek the calderon's UI to make it clearer to the player what they are doing.
I noticed that placing an ingredient in the pot and leaving the menu makes it disappear forever!
having to drag the mouse cursor to plants is a bit annoying, especially because there is already the button E to interact with things. in my opinion it would make a lot of sense to use E also to pick up plants, one less thing to remember :)
The atmosphere of the game (especially the music) is really good, great work! The only suggestion I would give, apart from what you have already pointed out, is to pay attention to scale to different screen sizes: during my gameplay, some text happened to be unreadable.